The javelin thrown before melee combat is very powerful and should not be ignored, it can cause some quite severe damage and break an opponent's formation. Tactic wise quite simple, either wait for the enemy to come to you or you go to them. They will make up the bulk of your pre-Marian armies and are thankfully a quite powerful unit. Hastati is a unit you will want to know well. They also have awful morale, often fleeing far too quickly. Their improved stats are barely noticeable compared to the peasant due to the peasants larger unit size. Town Watch are a slightly better alternative to peasants but are nnot worth it except for a role-play aspect. The Roman peasant is the worst of all the peasants with only 1 attack, defence and charge. Only used for public order or transferring populations. I'll give the standard description for peasants, they suck. Peasants, Town Watch, Hastati, Principes, Triarii Playing as Rome will require a focus on heavy infantry as cavalry and ranged units perform a supporting role. The Roman Factions have access to Cohorts and Legions, the most powerful heavy infantry selection in the game. The unit roster is thus split into pre and post Marian reforms. In game, these reforms happen once any settlement on the Italian Peninsula builds an Imperial Palace. It drastically transformed the structure of the Roman military, allowing for the poorer classes to seek employment in a professional army. These reforms were a historical event which were instituted by Gaius Marius in 107BCE. There is an event in campaign known as the Marian Reforms. It likely won't decide the campaign for you but it's something to keep in mind. Another difference is that different types of mercenaries can be recruited in the natural expansion paths to each faction. The only difference in unit roster is the unique gladiator unit they can recruit. The Romans feature the most extensive and powerful units roster in the game, based around having a flexible rotation of units to suit any opponent they come up against. Their split settlements means that dominance of the seas is required for Scipii to succeed They border both the Greek Cities and Carthage, on Sicily. The Scipii have the most interesting situation. They are bordered by some Gallic towns and then a ring of rebel settlements separate civilisation from the barbarian hordes. The Julii have the most basic goal in mind. These should be considered the Brutii's natural enemies and expansion. To the east lie the rich cities of Macedon and the Greek Cities. The Brutii's neighbours are both the Julii and Scipii in a north-westerly direction. The Roman factions also have a lack of nearby rebel settlements. This means that they are forced to use ships or take long land routes to attack anyone.Īll Roman factions begin the game as allies and whenever you declare war the other Roman factions will also be at war with said faction. The Brutii are the only faction to lack adjacent regions that are not another Roman faction (Excluding SPQR). Brutii begin the game in the south, Julii in the north and Scipii in Central Italy and Sicily. All of these starting settlements are quite rich and tend to be the largest and most profitable in the campaign. The Brutii's capital is Tarentum and second city is Croton, he Julii have capital Arretium and secondary settlement of Ariminium and the Scipii have Capua as their capital and Messana as their other settlement. All three Roman factions start on different parts of Italy with only two settlements.
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